“The Force can have a strong influence on the weak-minded”
- Ben Obi-wan Kenobi, explaining to Luke Skywalker how he made the famous “these aren’t the Droids you’re looking for” Jedi Mind Trick work.
Forces
Forces acting on objects are vectors that are characterized by not only a magnitude (e.g. Newtons or pounds force) but also a direction. A force vector F (vectors are usually noted by a boldface letter) can be broken down into its components in the x, y and z directions in whatever coordinate system you’ve drawn:
F = Fxi + Fyj + Fzk Equation 11
Where Fx, Fy and Fz are the magnitudes of the forces (units of force, e.g. Newtons or pounds force) in the x, y and z directions and i, j and k are the unit vectors in the x, y and z directions (i.e. vectors whose directions are aligned with the x, y and z coordinates and whose magnitudes are exactly 1 (no units)).
Forces can also be expressed in terms of the magnitude = (Fₓ2+ Fy2+
Fz2)1/2 and direction relative to the positive x-axis (= tan-1(Fy/Fx)
in a 2-dimensional system). Note that the tan-1(Fy/Fx)
function gives you an angle between +90° and -90° whereas sometimes the
resulting force is between +90° and +180° or between -90° and -180°; in these
cases you’ll have to examine the resulting force and add or subtract 180° from
the force to get the right direction.
Degrees of Freedom
Imagine a
one-dimensional (1D) world, i.e. where objects can move (translate) back and
forth along a single line but in no other way. For this 1D world there is only
one direction (call it the xdirection) that the object can move linearly and no
way in which it can rotate, hence only one force balance equation is required.
For the field of dynamics this equation would be Newton’s Second Law, namely
that the sum of the forces Fx,1 + Fx,2 + Fx,3
+ … + Fx,n = max where m is the mass of the object and ax is the
acceleration of the object in the x direction, but this chapter focuses
exclusively on statics, i.e. objects that are not accelerating, hence the force
balance becomes simply
So a 1D world is
quite simple, but what about a 2D world? Do we just need a second force balance
equation for translation in the y direction (that is, ΣFy = 0) and
we’re done? Well, no. Let’s look at a
counter-example (Figure 3). The set of forces on the object in the left panel
satisfies the requirements ΣFx = 0 and ΣFy = 0 and would
appear to be in static equilibrium. In the right panel, it is also true that ΣFx
= 0 and ΣFy = 0, but clearly this object would not be stationary;
instead it would be rotating clockwise. Why is this? In two dimensions, in
addition to the translational degrees of freedom in the x and y directions,
there is also one rotational degree of freedom, that is, the object can rotate
about an axis perpendicular to the x-y plane, i.e., an axis in the z-direction.
How do we ensure that the object is not rotating? We need to account for the
moments of force (M) (discussed in the next sub-section) in addition to the
forces themselves, and just as the forces in the x and y directions must add up
to zero, i.e. ΣFx = 0 and ΣFy = 0, we need to have the
moments of force add up to zero, i.e. ΣM = 0. So, to summarize, in order to
have static equilibrium of an object, the sum of all the forces AND the moments
of force must be zero. In other words, there are two ways that a 2-dimensional
object can translate (in the x and y directions) and one way that in can rotate
(with the axis of rotation perpendicular to the x-y plane.) So, there are 3
equations that must be satisfied in order to have equilibrium,
where the number of forces in the x direction is n,
the number of forces in the y direction is m and p = n + m is the number of
moments of force calculated with respect to some point A in the (x,y) plane.
(The choice of location of point A is discussed below, but the bottom line is
that any point yields the same result.
![]() |
Two sets of forces on an object, both
satisfying ΣFx = 0 and ΣFy = 0, but one (left) in static
equilibrium, the other (right) not in static equilibrium.
|
This is all fine
and well for a 2D (planar) situation, what about 3D? For 3D, there are 3
directions an object can move linearly (translate) and 3 axes about which it
can rotate, thus we need 3 force balance equations (in the x, y and z
directions) and 3 moment of force balance equations (one each about the x, y
and z axes.) Table 1 summarizes these situations.
# of spatial dimensions
|
Maximum # of force
balances
|
Minimum # of moment of
force balances
|
Total # of unknown forces
& moments
|
1
|
1
|
0
|
1
|
2
|
2
|
1
|
3
|
3
|
3
|
3
|
6
|
Table: Number of force
and moment of force balance equations required for static equilibrium as a
function of the dimensionality of the system. (But note that, as just described,
moment of force balance equations can be substituted for force balance equations.)
Moments of Forces
Some types of
structures can only exert forces along the line connecting the two ends of the structure,
but cannot exert any force perpendicular to that line. These types of
structures include ropes, ends with pins, and bearings. Other structural
elements can also exert a force perpendicular to the line (Figure 4). This is
called the moment of force (often shortened to just “moment”, but to avoid
confusion with “moment” meaning a short period of time, we will use the full
term “moment of force”) which is the same thing as torque. Usually the term
torque is reserved for the forces on rotating, not stationary, shafts, but
there is no real difference between a moment of force and a torque.
The
distinguishing feature of the moment of force is that it depends not only on
the vector force itself (Fi) but also the distance (di)
from that line of force to a reference point A. (I like to call this distance
the moment arm) from the anchor point at which it acts. If you want to loosen a
stuck bolt, you want to apply whatever force your arm is capable of providing
over the longest possible di. The line through the force Fi
is called the line of action. The moment arm is the distance (di
again) between the line of action and a line parallel to the line of action
that passes through the anchor point. Then the moment of force (Mi)
is defined as
Mi = Fidi Equation
14
where Fi
is the magnitude of the vector F. Note that the units of Mo is force
x length, e.g. ft lbf or N m. This is the same as the unit of energy, but the
two have nothing in common – it’s just coincidence. So one could report a
moment of force in units of Joules, but this is unacceptable practice – use N
m, not J.
Note that it is
necessary to assign a sign to Mi depending on whether the moment of
force is trying to rotate the free body clockwise or counter-clockwise.
Typically we will define a clockwise moment of force as positive and
counterclockwise as negative, but one is free to choose the opposite definition
– as long as you’re consistent within an analysis.
Note that the
moment of forces must be zero regardless
of the choice of the origin (i.e. not just at the center of mass). So one
can take the origin to be wherever it is convenient (e.g. make the moment of
one of the forces = 0.) Consider the very simple set of forces below:
![]() |
Force diagram showing different ways of
computing moments of force
|
Because of the
symmetry, it is easy to see that this set of forces constitutes an equilibrium
condition. When taking moments of force about point ‘B’ we have:
ΣFx = +141.4 cos(45°) lbf + 0 -
141.4 cos(45°) lbf = 0
ΣFy = +141.4 sin(45°) lbf - 200
lbf + 141.4 sin(45°) = 0
ΣMB = -141.4 lbf * 0.707 ft -
200 lbf * 0 ft +141.4 lbf * 0.707 ft = 0.
But how do we
know to take the moments of force about point B? We don’t. But notice that if
we take the moments of force about point ‘A’ then the force balances remain the
same and
ΣMA = -141.4 lbf * 0 ft - 200
lbf * 1 ft + 141.4 lbf * 1.414 ft = 0.
The same applies
if we take moments of force about point ‘C’, or a point along the line ABC, or even
a point NOT along the line ABC. For example, taking moments of force about
point ‘D’,
ΣMD =
-141.4 lbf * (0.707 ft + 0.707 ft) + 200 lbf * 0.5 ft +141.4 lbf * 0.707 ft = 0
The location
about which to take the moments of force can be chosen to make the problem as simple
as possible, e.g. to make some of the moments of forces = 0.
Example of “why didn’t the book just say that…?” The
state of equilibrium merely requires that 3 constraint equations are required.
There is nothing in particular that requires there must be 2 force and 1 moment
of force constraint equations. So one could have 1 force and 2 moment of force constraint
equations:
where the
coordinate direction x can be chosen to be in any direction, and moments of
force are taken about 2 separate points A and B. Or one could even have 3
moment of force equations:
Also, there is
no reason to restrict the x and y coordinates to the horizontal and vertical
directions. They can be (for example) parallel and perpendicular to an inclined
surface if that appears in the problem. In fact, the x and y axes don’t even
have to be perpendicular to each other, as long as they are not parallel to
each other, in which case ΣFx = 0 and ΣFy = 0 would not
be independent equations.
Read Next Part Of This Article Here: Types of Forces and Moments of Force
Read Next Part Of This Article Here: Types of Forces and Moments of Force







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